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Jay Shuster, Wielder of a Pixar Pencil(Continued from Page 2 )
JF: What particular instructions are you given at Pixar? JS: I’m not instructed, per se, yet the people and culture of the place compel one to act. Consider these:
B) Assert yourself – speak up, speak out, ask questions.
C) Play – research for these films is all about play. It is also essential to the process. People on Nemo went on that fabled scuba diving trip to Hawaii… The Cars project took numerous drives down Route 66 to take in the rich patina and history of the Mother Road. It’s play and it’s homework. You immediately know when someone hasn’t done their homework – you pick it up in the obscure details, in the overall proportion of things. Your eye knows when something is off. If you can’t relate to the minutia in a movie, it’s hard to focus one’s attention on that all-too-often-overlooked Story thing.
D) Educate yourself – keep an open mind. Pixar sponsors internal classes and pays for extracurricular.
E) Relax – you’re making cartoons. Really excellent cartoons. (… okay,we’re deadly serious about making extremely excellent cartoons.) JS: I'm there. | |||
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