Milking the Pro's, Part 2

A series of interviews by Jake Friedman
*Originally published in the April 2005 issues of the aNYmator newsletter.

If you're reading this newsletter, you love toons as much as I do. We made it our interests, our hobbies and/or our professions. But what exactly is out there for people who love toons? I had the opportunity to ask nearly a dozen people all over the animation spectrum the four main questions that are the crux of any good brain-tapping. In this second installment in a multi-part article, professionals in and around cartoons talk about their gigs and offer input to the rest of us.

Bill Plympton is an Oscar-nominated independent animator who has consistently produced popular animated films for the last 20 years. His short film, Guard Dog, was nominated for an Academy Award this year. Visit him at www.plymptoons.com.

JF: What's the hardest thing about being an independent animator?

BP: Doing the money deals – the contracts, negotiations, marketing, distribution – and getting the money from buyers – whether they're distribution or theaters.

JF: What's the biggest perk?

BP: Going to festivals.

JF: Why did you choose to do what you're doing?

BP: I loved the magic of cartoons and I especially love hearing the audience laugh, it's almost better than sex. In fact, the perfect event would be to have sex in the cinema while people are laughing at my film.

JF: How do I get to be where you are now?

BP: Keep your films short, cheap and funny.


Craig Yoe
is the head of one of the world's leading entertainment design studios, whose plethora of clients include Disney, Cartoon Network and Nickelodeon. Visit him at www.yoe.com, and check out his new book at www.arflovers.com.

JF:
What's the hardest thing about running a design studio for the entertainment industry?


CY: Shrinking budgets. And many companies now have their own large in-house art departments, not so when we started.

JF: What's the biggest perk?

CY: It's a lot more fun working with cartoon characters, movies, etc. than doing a brochure for a bank. At least I think it is. We once hired a freelancer work that HATED the kind of work we do and thought it was beneath him. He longed to do annual reports. What-EVER! (We kicked out his sorry ass).

JF: Why did you choose to do what you're doing?

CY: It probably chose me. I've been interested in professionally doing things like comic books, toys, kid books and the like for as long as I can remember.

JF: How do I get to be where you are now?

CY: The best route is to sleep your way to the top-- that's how I did it! If you want to try an alternative route I might suggest that number one, don't ever let yourself get discouraged, then compulsively study hard the work of the past, collect tons of that work, draw constantly (especially from life), eat healthy, don't think about the money, go for the experience especially when you are young, pray to God and praise God for the gift of life, try and get to meet as many of your heroes as you can and pick their brain (not their nose), especially try and meet old farts, believe in yourself, I mean really cultivate a very strong self-esteem, spend some of your time doing volunteer work to help less fortunate people, draw more, read books on positive thinking, work really, really hard! Or, again, sleep your way to the top!


Mo Willems
is an Emmy Award-winning animator-writer -show-creator-turned Caldecott Honor-winning children's-book author. His work can be viewed at www.mowillems.com.

JF: What's the hardest thing about being an author of children's books?

MW: Selling your books.

JF: What's the biggest perk?

MW: See answer to question #1.

JF: Why did you choose children's books and stepping away from animation?

MW: It's both an evolution and devolution: An evolution in the sense that after knocking out TV scripts for "Sheep in the Big City" and "Kids Next Door" week after week after week, I wanted to try a different type of story-telling with a more liberal schedule. In this, I'm following a tradition of animators like Ted Geisel, P.D. Eastman, Virgil "VIP" Parch, and Mordicai Gerstein by moving from animation to Picture Books. After years of formats (square aspect ratio, 11 minute stories, etc.), it's liberating to control the size of a page and its content in ways that are seldom possible in TV (and even festival) animation. It's a devolution in the sense that my career began by making cartoon shorts for "Sesame Street" where I could do everything (write, design, animate, ink and paint) in my home studio. There was a pleasurable solitude involved in crafting these weird little films on my own. As my career shifted to longer TV projects and I needed larger and larger crews to produce them, I found myself managing more than drawing. So, book making is kind of a return to an individual, independent period where I can draw funny pictures again. None of this is to say I've somehow abandoned TV or animation. There are several projects I hope to pursue in the future. For now books are a pleasurable sabbatical.

JF: How do I get to be a children's book author?

MW: Be patient, work hard, learn the medium. Many things about kid's book illustration and animation are the same; the need for strong poses, good silhouettes, engaging character design. But books involve understanding the page turn and an appreciation of who will be reading your work and to whom they will read it. Unfortunately, everyone (from celebrities to moms) seems to want to do kids' books. "They look so easy, they're for kids; anyone can do it!" Be warned; it's a bunny-eat-bunny world out there, and crafting a decent book is long, hard work. I came to the hunt with the distinct advantage of several Emmys and a few TV series under my belt and it took me well over 2 years to find a publisher. From finding an agent to my first book on the shelf: 5 years. To be more discouraging, the vast majority of published books do not earn enough for the artist to live on (as an animator, you can relate) and if you're teamed with a writer your earnings are half of not enough to live on.

Now, for some encouragement: once you break in (and your work is good) editors tend to take you under their wing. Unlike TV, they're interested in artists' whole careers, not just one project. That gives you time to grow and experiment, you don't have to pretend to be a hit-making 25 year-old all the time. And since there's nowhere near as much money at stake in books (as opposed to a cartoon series), publishers can be more willing to take risks. As an animator, you'll have the distinct advantage of knowing how to work on schedule and on budget (unlike some illustrators), and your posing should be better. I've also found that established authors and illustrators (with one exception) are great guys who are happy to welcome new talent. A good resource for getting your bearings as you start out is the Children's Book Council (www.cbcbooks.org), an advocacy group comprised of publishers and their ilk. Beyond all that practical stuff, it is essential that you like children; they are your audience, you work for them, you need to understand their world. If you're doing books for yourself, you will not succeed.

 
Jake Friedman is a New York-based animator. Visit him online at www.jakefriedman.net.