Milking the Pro's, Part 2
A series of interviews by Jake Friedman
*Originally published in the April 2005 issues of the aNYmator newsletter.
If you're reading this newsletter, you love toons as much
as I do. We made it our interests, our hobbies and/or our
professions. But what exactly is out there for people who love
toons? I had the opportunity to ask nearly a dozen people all
over the animation spectrum the four main questions that are
the crux of any good brain-tapping. In this second installment
in a multi-part article, professionals in and around cartoons
talk about their gigs and offer input to the rest of us.
Bill Plympton is an Oscar-nominated independent
animator who has consistently produced popular animated films
for the last 20 years. His short film, Guard Dog, was
nominated for an Academy Award this year. Visit him at www.plymptoons.com.
JF: What's the hardest thing about being an
independent animator?
BP: Doing the money deals – the contracts,
negotiations, marketing, distribution – and getting the money
from buyers – whether they're distribution or theaters.
JF: What's the biggest perk?
BP: Going to festivals.
JF: Why did you choose to do what you're doing?
BP: I loved the magic of cartoons and I especially love
hearing the audience laugh, it's almost better than sex. In
fact, the perfect event would be to have sex in the cinema
while people are laughing at my film.
JF: How do I get to be where you are now?
BP: Keep your films short, cheap and funny.
Craig Yoe is the head of one of the world's leading
entertainment design studios, whose plethora of clients
include Disney, Cartoon Network and Nickelodeon. Visit him at
www.yoe.com,
and check out his new book at www.arflovers.com.
JF: What's the hardest thing about running a design
studio for the entertainment industry?
CY: Shrinking budgets. And many companies now have
their own large in-house art departments, not so when we
started.
JF: What's the biggest perk?
CY: It's a lot more fun working with cartoon
characters, movies, etc. than doing a brochure for a bank. At
least I think it is. We once hired a freelancer work that
HATED the kind of work we do and thought it was beneath him.
He longed to do annual reports. What-EVER! (We kicked out his
sorry ass).
JF: Why did you choose to do what you're doing?
CY: It probably chose me. I've been interested in
professionally doing things like comic books, toys, kid books
and the like for as long as I can remember.
JF: How do I get to be where you are now?
CY: The best route is to sleep your way to the top--
that's how I did it! If you want to try an alternative route I
might suggest that number one, don't ever let yourself get
discouraged, then compulsively study hard the work of the
past, collect tons of that work, draw constantly (especially
from life), eat healthy, don't think about the money, go for
the experience especially when you are young, pray to God and
praise God for the gift of life, try and get to meet as many
of your heroes as you can and pick their brain (not their
nose), especially try and meet old farts, believe in yourself,
I mean really cultivate a very strong self-esteem, spend some
of your time doing volunteer work to help less fortunate
people, draw more, read books on positive thinking, work
really, really hard! Or, again, sleep your way to the top!
Mo Willems is an Emmy Award-winning animator-writer
-show-creator-turned Caldecott Honor-winning children's-book
author. His work can be viewed at www.mowillems.com.
JF: What's the hardest thing about being an
author of children's books?
MW: Selling your books.
JF: What's the biggest perk?
MW: See answer to question #1.
JF: Why did you choose children's books and stepping
away from animation?
MW: It's both an evolution and devolution: An evolution
in the sense that after knocking out TV scripts for "Sheep in
the Big City" and "Kids Next Door" week after week after week,
I wanted to try a different type of story-telling with a more
liberal schedule. In this, I'm following a tradition of
animators like Ted Geisel, P.D. Eastman, Virgil "VIP" Parch,
and Mordicai Gerstein by moving from animation to Picture
Books. After years of formats (square aspect ratio, 11 minute
stories, etc.), it's liberating to control the size of a page
and its content in ways that are seldom possible in TV (and
even festival) animation. It's a devolution in the sense
that my career began by making cartoon shorts for "Sesame
Street" where I could do everything (write, design, animate,
ink and paint) in my home studio. There was a pleasurable
solitude involved in crafting these weird little films on my
own. As my career shifted to longer TV projects and I needed
larger and larger crews to produce them, I found myself
managing more than drawing. So, book making is kind of a
return to an individual, independent period where I can draw
funny pictures again. None of this is to say I've somehow
abandoned TV or animation. There are several projects I hope
to pursue in the future. For now books are a pleasurable
sabbatical.
JF: How do I get to be a children's book author?
MW: Be patient, work hard, learn the medium. Many
things about kid's book illustration and animation are the
same; the need for strong poses, good silhouettes, engaging
character design. But books involve understanding the page
turn and an appreciation of who will be reading your work and
to whom they will read it. Unfortunately, everyone (from
celebrities to moms) seems to want to do kids' books. "They
look so easy, they're for kids; anyone can do it!" Be warned;
it's a bunny-eat-bunny world out there, and crafting a decent
book is long, hard work. I came to the hunt with the distinct
advantage of several Emmys and a few TV series under my belt
and it took me well over 2 years to find a publisher. From
finding an agent to my first book on the shelf: 5 years. To be
more discouraging, the vast majority of published books do not
earn enough for the artist to live on (as an animator, you can
relate) and if you're teamed with a writer your earnings are
half of not enough to live on.
Now, for some encouragement: once you break in (and your work
is good) editors tend to take you under their wing. Unlike TV,
they're interested in artists' whole careers, not just one
project. That gives you time to grow and experiment, you don't
have to pretend to be a hit-making 25 year-old all the time.
And since there's nowhere near as much money at stake in books
(as opposed to a cartoon series), publishers can be more
willing to take risks. As an animator, you'll have the
distinct advantage of knowing how to work on schedule and on
budget (unlike some illustrators), and your posing should be
better. I've also found that established authors and
illustrators (with one exception) are great guys who are happy
to welcome new talent. A good resource for getting your
bearings as you start out is the Children's Book Council
(www.cbcbooks.org), an advocacy group comprised of publishers
and their ilk. Beyond all that practical stuff, it is
essential that you like children; they are your audience, you
work for them, you need to understand their world. If you're
doing books for yourself, you will not succeed.
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