Milking the Pro's, Part 1
A series of interviews by Jake Friedman
*Originally published in the March/April 2005 issues of the aNYmator newsletter.
If you're reading this newsletter, you love toons as much
as I do. We made it our interests, our hobbies and/or our
professions. But what exactly is out there for people who
love toons? I had the opportunity to ask nearly a dozen
people all over the animation spectrum the four main questions
that are the crux of any good brain-tapping. In this multi-
part article, professionals in and around cartoons talk about
their gigs and offer input to the rest of us.
Tom Warburton is the creator of one of the top shows
on Cartoon Network, "Codename: Kids Next Door."
JF: What's the hardest thing about having your
own cartoon show?
TW: There's an interesting word the French use that
really distills all the difficult parts of having your own
cartoon show into one perfect word. Now, I don't know what
that word is but it probably starts with 'le' or something
else French. As for me, I like to use the Italian word
"relentless" (pronounced "ri-lent-less"). Every week we're
trying to make a brand new sooper double action packed and
funny 11-minute movie about the Kids Next Door. You're
juggling approximately 35 episodes in different stages in any
given week and there's no such thing as putting it aside for a
moment to think about it or really make it "perfect." Craig
McCracken (creator of "Powerpuff Girls" and "Foster's Home for
Imaginary Friends") once said that TV production was like
having everything on a conveyor belt in front of you. You
only have so much time to finesse one episode before the next
one is suddenly on top of you. And the next one. And the
next. And the next! So right now I'm kind of like Lucy and
Ethel working on that candy-wrapping assembly line. It's hard
work but if it wasn't hard then it'd be boring around here.
And I hate being bored.
JF: What's the biggest perk?
TW: I'd have to say the biggest perk is just having my
own show in the first place. I'm the "boss" and sometimes
the people who work on the show actually LISTEN to me (when
they're not laughing at me). I've been given this opportunity
by cartoon network to make the show I want to make with
virtually no interference. Sure, they give us some notes and
there are some basic, common sense strictures to follow, but
that's the challenge in it. You NEED rules to push! It's no
fun mooning a nudist colony! It's more fun mooning the church
picnic!
JF: Why did you choose to do what you're doing?
TW: Back in 1990 when I was out looking for my first
job in NYC, Candy Kugel (ASIFA East sooper old-school
executive supreme and Buzzco Associates joint chief of staff)
told me that you shouldn't get into the animation business
unless you HAVE to do it, unless it was the ONLY thing you
could do. Hearing that, I tried to run but I tripped and
fell. Before I could get back up, she and Vinnie Cafarelli
had locked the door and chained me to a desk and made me learn
animation at Buzzco. And I love them for it. There WASN'T
anything else I wanted to do. Making drawings move and do
funny things was always my dream and now I get letters from
kids all over the world saying that they love "Codename: Kids
Next Door!" They're probably lying, but it makes me feel good
anyway.
JF: How do I get to be where you are now?
TW: It's a messy combination of hard work (physical and
mental), luck (straight out of the bottle and the kind of luck
you make yourself), knowing the right people (both artists
you want to work with and people at networks), talent (the
artistic kind and the business kind), doing your homework
(know your audience and the network you're pitching to) and I
like to top it all off with a nice Manhattan, straight up (2
parts bourbon, 1 part sweet vermouth, a dash of bitters, and
garnish with a cherry. Two cherries if you've worked extra
hard that day). There's really no magic formula to it but
it's always been my belief that if you really want something
and work hard enough to get it...you WILL get it. I KNOW it
sounds cliché, but I REALLY wanted to have my own show,
and I spent a massive amount of time trying to make it happen.
And here I am with "Codename: Kids Next Door." Now I just
have to try not to blow it!
Nationally acclaimed writer Gary K. Wolf is the
creator of Roger Rabbit. He authored the cult classic novel
Who Censored Roger Rabbit?, inspiration for the
multiple-Academy-Award-winning film Who Framed Roger
Rabbit. Visit him at www.garywolf.com.
JF: What's the hardest thing about adapting a
novel for motion picture animation?
GKW: Working with the doofuses who come to the movie
business from outside the creative field and don't understand
animation. That's one of the reasons why early Disney and
current Pixar movies are so good and so successful. The
people doing them understand the process, know its advantages
and its limitations.
JF: What's the biggest perk?
GKW: Having craft services give you all the lattes you
can drink. Free!
JF: Why did you choose to write a novel about
something as implicitly "childish" as toons?
GKW: I don't think toons are childish. They convey
very adult messages. They just do it in very simple ways.
JF: How do I get a novel picked up by an animation
studio?
GKW: Write the novel, pray.
Dave Bossert is currently an animation director at
Disneytoon Studios. Dave has worked such Disney films as the
Oscar-nominated Beauty and the Beast, Lion King,
Fantasia 2000, and the two Oscar-nominated shorts
Destino and, just this year, Lorenzo. Dave has
been with the Walt Disney Studios for more than 21 years.
JF: What's the hardest thing about being an
animation director at Disneytoon Studios?
DB: I think the hardest thing when you are directing is
balancing the creative process with that of the business side.
You have to be able to get your vision on screen while still
being respectful of the schedule and budget. That can be hard
sometimes, as you always would like more time!
JF: What's the biggest perk?
DB: The biggest perk is being able to work some of the
most talented people in the business.
JF: Why did you choose to do what you're doing?
DB: I was always interested in art and really got
excited when I first made some of my art move. It is
incredibly gratifying to be able to work with a team of
artists to create an animated film that will touch and
entertain so many people.
JF:JF: How do I get to be where you are now?
DB: It takes a lot of hard work and dedication to the
animation art form. I have always told students to never rest
on your laurels but to always keep learning new things, always
ask questions and keep stretching the boundaries of your mind.
Also, you need to be persistent in chasing your dreams.
Never, never, never give up!
Chris Giarrusso is the creator and artist behind the
toony "Mini Marvels" for Marvel Comics, and the popular "G-
man" comic for Image. Visit him at www.ChrisGComics.com.
JF: What's the hardest thing about being a comic
book artist?
CG: Making money.
JF: What's the biggest perk?
CG: Occasional discounts at comic stores
JF: Why did you choose to be a comic book artist?
CG: I love comics.
JF: How do I get to be where you are now?
CG: Be in the right place at the right time via dumb
luck and keep drawing.
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